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Witcher 2 Full Combat Rebalance

Witcher 2 Full Combat Rebalance

Witcher 2 Mod # 1: Full Combat Rebalance. No community-Mod, but a nice little bonus of CDProjekt Red who found it stupid that Geralt even with appropriate ability could blows from behind not block out when he stopped.

Full Combat Rebalance 2 version 1.1 is a software program developed by Andrzej Kwiatkowski. A scheduled task is added to Windows Task Scheduler in order to launch the program at various scheduled times (the schedule varies depending on the version). The software is designed to connect to the Internet and adds a Windows Firewall exception in order to do so without being interfered with. The setup package generally installs about 9 files and is usually about 5.53 MB (5,793,387 bytes). Relative to the overall usage of users who have this installed on their PCs, most are running Windows 7 (SP1) and Windows 10. While about 44% of users of Full Combat Rebalance 2 come from the United States, it is also popular in France and Poland.Program details.

Full Combat Rebalance 2This is a general combat tweak and bug fix mod.The main goal was to increase Geralt’s responsiveness and mobility. I do not grant permission for this mod to be released from or hosted on any site other than redkit.cdprojektred.com, moddb.com and nexusmods.com.

You can incoporate this mod with yours as long as you link to original files. Requires The Witcher 2: Enhanced Edition patched to version 3.4. This is a private afterwork project.

It is not a patch. Instructions how to localize the mod can be found in translation.txt file. You can easily translate it yourself. Parry animations for moving and walking were done by Tomek Zawada from CDPR.Personal favorite mods to play with FCR2. Dynamic HUD by Presskohle. Grass Color Fix by Diegog5. The Witcher trailer armor by markoBG-Andrzej KwiatkowskiFCR2 v1.0 – CORE CHANGES.

Up to 80% increase in responsiveness per Geralt's animations. Up to 50% increase in responsiveness per NPCs animations. Added strafing while being locked on an enemy and walking. Geralt can block while moving ( NEW ANIMATIONS ). Static Guard Stance is no longer required to parry enemy attacks.

Geralt automatically parries enemy sword attacks and deflects incoming arrows. It doesn't mean Geralt is invincible. It's not a 100% chance to parry and the value is not constant. It changes depending on how many hits you block in a short time and from where does the hit land. Geralt and his attackers are no longer bouncing off parry. It allows to continue attack sequence. Monster attacks still cannot be parried with a sword.

Witcher 2 Fcr2 Mod

While using Guard Stance Geralt channels an active Quen shield. Above listed changes to defence mechanics decreased importance of rolling in combat.ENEMIES. Durability of enemies is based on their defensive skills and armor, not just high vitality.

Mages and assassins don't use duration based shields, instead they have a chance to block each attack seperately, including witcher Signs. This removes the duration godmode from enemies that forced player to run away. Letho and elite assassins will counterattack when player is relentlessly attacking them.

Arachas and Endriaga Queens learn they should defend against sword attacks after receiving few hits. Removed knockdown effect from enemy swordsmen attacks.CHARACTER DEVELOPMENT.

Decreased the number of skills to ensure quality over quantity. Experience rewards and leveling were adjusted to current character development. Geralt now starts with core witcher skills already learned. No need to go through Training tree before unlocking other branches. Removed many passives from skill tree to replace them with more active abilities. Remaining passives are changed to make them more attractive. All skills now have one level ( previously 2 ).

Aard and Igni Signs have been changed from projectile to cone area of effect. Riposte doesn't require Guard Stance to activate, only attacking in a timed window. Changed riposte animations ( NEW ANIMATIONS, DUH ) to prevent Geralt from sliding on enemies. Experience points are given only for progressing through quests, not for killing enemies. This encourages role-playing without worrying about missing experience. Geralt no longer buys witcher specific recipies from random merchants.

He recalls lost memories as a part of character development.BALANCE. Each enemy is balanced according to his constitution, combat skill, combat style, weapon and armor type. Following this pattern allowed to created consistent rules that every character follows. A barechested bandit won't survive more hits than a knight in platemail just because the bandit was encountered later in game. Decreased the disproportion in stats between starting equipment and late game equipment. Changed Geralt's starting equipment.

He now carries core alchemical recipies and schematic for silver sword. Moved the weight of character power from equipment to character development. Learned skills should have as big impact on Geralt's badass factor as items. Geralt's armors are split into 4 categories: leather jackets, heavy leather jackets, combat jackets and heavy combat jackets. Heavier armors impose small damage penalty on Geralt.

Players need to choose between max damage and protection. Items imported from The Witcher savegames are of the same quality as in the first game. An exceptional armor and weapon remains valuable.

This makes the game easier, but it is an intentional reward. Set elixirs and oils duration to 1 hour.

Witcher 2 Full Combat Rebalance Deutsch

Added potion overdose and heavy overdose debuffs on toxicity thresholds 55 and 65. Removed Fatigue penalty that decreased sword damage and damage reduction on block when Vigor was spent on Signs or Parry.

Witcher 2 Full Combat Rebalance